Chris Heathcote spends an evening with Kinect. Good hands-on impressions.

∞ Dec 1, 2010

The Kinect Inside Story

Wired UK reports on the research and development that went into the Microsoft Kinect in their November issue. Their description of the launch event at the beginning of the article sounds completely bizarre…

∞ Nov 25, 2010

Still More Kinect Hacking

Kinect hacking makes it into the NYTimes and CreativeApplications.Net has another great roundup of the week in Kinect hacking.

∞ Nov 22, 2010

More Kinect Hacks

The Kinect hacks just keep on coming. Seems to me this piece of gaming hardware already triggered more playful hacking in its first 10 days on the market than the Wiimote.

First, a 3D box cloud renderer written in Processing:

Next, how to turn an entire room into a multitouch surface using the Kinect:

That last one heavily reminded me of the Microsoft LightSpace concept they demoed a few weeks back. I wouldn’t be surprised if they used some very Kinect-like hardware for that.

∞ Nov 18, 2010

Open Source Kinect

CreativeApplications.Net has a great overview of open source development efforts around Microsoft Kinect. There are already libraries for openFrameworks and Processing available and there are all kinds of amazing things going on, but this is probably my favorite – a 3D video capture system:

Now i definitely have to get a Kinect. (Previously)

∞ Nov 15, 2010

Kinect on Mac OS X

XBox Kinect running on OS X ( with source code ) from Theo Watson on Vimeo.

Grab the mac files here, or grab the source Kinect drivers from the libfreenect project here.

I might have to get one of these things after all.

∞ Nov 12, 2010

The Problem With Kinect

Kotaku has some great commentary on the potential as well as challenges and problems with Microsoft’s Kinect:

When Xbox 360′s controller-free Kinect add-on hits stores later this week it has the potential to redefine gaming in ways even the Nintendo Wii hasn’t yet done. It could just as easily fall flat on its face.

While Nintendo’s motion-sensing Wii changed the way we use controllers, Microsoft’s Kinect completely removes the need to hold a controller for its Xbox 360 games. But with that potential comes some very big problems, according to experts on digital media and user interface.

Well worth a read if you’re interested in the design-side of motion gaming.

∞ Nov 4, 2010