Triple Town
To my knowledge, this is the first indie title publicly available on the Kindle. An industry first, low dev costs, high potential payoff and a chance to try out an original game idea. What more could you ask for?
There are many design lessons, but I’ll focus on three:
- Evergreen designs are not puzzles
- Reinvent old genres from the root
- Create better games faster by killing visual and technological crutches.
The game looks great, i hope it’ll make the jump to iOS sooner than later.