Triple Town

Danc on their release of Triple Town, one of the first indie games on the Kindle, with some great game design advice:

To my knowledge, this is the first indie title publicly available on the Kindle. An industry first, low dev costs, high potential payoff and a chance to try out an original game idea. What more could you ask for?

There are many design lessons, but I’ll focus on three:

  • Evergreen designs are not puzzles
  • Reinvent old genres from the root
  • Create better games faster by killing visual and technological crutches.

The game looks great, i hope it’ll make the jump to iOS sooner than later.

∞ Oct 19, 2010