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	<title>engadgeted.net</title>
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	<link>http://www.engadgeted.net</link>
	<description>personal website of christoph wimmer</description>
	<pubDate>Sat, 28 Jun 2008 18:33:58 +0000</pubDate>
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		<title>Some thoughts on the Diablo 3 announcement</title>
		<link>http://www.engadgeted.net/2008/06/28/some-thoughts-on-the-diablo-3-announcement/</link>
		<comments>http://www.engadgeted.net/2008/06/28/some-thoughts-on-the-diablo-3-announcement/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 18:33:58 +0000</pubDate>
		<dc:creator>christoph</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.engadgeted.net/?p=1274</guid>
		<description><![CDATA[The big news in gaming today is of course Blizzard&#8217;s Diablo 3 announcement at WWI. You can find a very comprehensive gameplay trailer, a cinematic trailer, some screenshots and general information at the official Diablo 3 website.
My first impression after watching the gameplay trailer was that Diablo 3 stays true to the successful formula of [...]]]></description>
			<content:encoded><![CDATA[<p>The big news in gaming today is of course Blizzard&#8217;s Diablo 3 announcement at WWI. You can find a very comprehensive gameplay trailer, a cinematic trailer, some screenshots and general information at the <a href="http://www.blizzard.com/diablo3/">official Diablo 3 website</a>.</p>
<p>My first impression after watching the gameplay trailer was that Diablo 3 stays true to the successful formula of its predecessors. At first this left me rather underwhelmed, as I had hoped for something more along the lines of an MMO, but thinking about it, it kinda makes sense for a number of reasons to stear clear of the MMO route. </p>
<p>First, introducing a new Blizzard MMO-type game would undoubtedly compete with its own big cash cow WoW, which obviously can&#8217;t be in the company&#8217;s best interest. Second of all, in my mind Blizzard has always taken more of an evolutionary approach towards game design. When looking at Warcraft, Warcraft 2, Starcraft and Warcraft 3 hardly anyone would deny that each of them was an enormous milestone for the whole genre of RTS games, but each of these games also built on the foundation of its predecessors. The same holds true of Diablo and Diablo 2. Judging from the past, Blizzard is one (if not <em>the</em>) biggest master of evolutionary refinement.</p>
<p>Besides, nobody knows what Blizzard has in store for their vaguely proclaimed new Battle.net features. It could be that these changes turn out to be more along the lines of a persistent, shared environment as quest and social hubs with instanced outdoor and dungeon areas, not unlike Guild Wars, Hellgate: London and Mythos, which have all been inspired by the Diablo series.</p>
<p>Nonetheless, after getting the impression that so far Diablo 3 rather distances itself from the MMO-genre, I couldn&#8217;t help but think of <a href="http://www.gamasutra.com/php-bin/news_index.php?story=19163">a statement made by Rob Pardo, Blizzard SVP of game design, at this years GDC just a few days ago</a>:</p>
<blockquote><p>But how did the firm power forward into the MMO genre? Pardo quipped: “Very naively, or else we might not have done it.” </p></blockquote>
<p>In light of this I couldn&#8217;t help but wonder if now that they&#8217;re no longer so naive about MMO-development, they&#8217;re afraid of doing it again - which would be ironic, considering that half of the gaming industry is desperately trying to emulate Blizzard&#8217;s success in the MMO-genre. The idea is quite ridiculous of course, nevertheless it crossed my mind.</p>
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		<title></title>
		<link>http://www.engadgeted.net/2008/01/23/1271/</link>
		<comments>http://www.engadgeted.net/2008/01/23/1271/#comments</comments>
		<pubDate>Tue, 22 Jan 2008 23:57:34 +0000</pubDate>
		<dc:creator>christoph</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.engadgeted.net/archives/2008/01/23/1271/</guid>
		<description><![CDATA[Gauging Openness with iPhone as Measure:
I&#8217;ve been trying for months now to explain the bottom-to-top nature of what an open cell platform running on an open network would look like. Thanks to Apple, I can now use the iPhone location feature, which triangulates on both cell towers and Wi-Fi access points to produce geographical coordinates, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://db.tidbits.com/article/9415">Gauging Openness with iPhone as Measure</a>:</p>
<blockquote><p>I&#8217;ve been trying for months now to explain the bottom-to-top nature of what an open cell platform running on an open network would look like. Thanks to Apple, I can now use the iPhone location feature, which triangulates on both cell towers and Wi-Fi access points to produce geographical coordinates, to break out the chain of physical hardware up to applications and services that could be opened up under Android or other open phones and networks.</p></blockquote>
<p>(via <a href="http://www.boingboing.net/2008/01/22/iphones-location-fea.html"> boingboing</a>, happy birthday btw)</p>
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		<title></title>
		<link>http://www.engadgeted.net/2008/01/20/1270/</link>
		<comments>http://www.engadgeted.net/2008/01/20/1270/#comments</comments>
		<pubDate>Sat, 19 Jan 2008 23:53:36 +0000</pubDate>
		<dc:creator>christoph</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.engadgeted.net/archives/2008/01/20/1270/</guid>
		<description><![CDATA[I&#8217;m in the process of going through my &#8220;toread&#8221; del.icio.us bookmarks. I started with the oldest ones and after i had finished reading Some notes on the building of codezoo i found that the site described in the article is no more. Makes you wonder about the  significance of the article - i mean, [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m in the process of going through my <a href="http://del.icio.us/christoph/toread">&#8220;toread&#8221; del.icio.us bookmarks</a>. I started with the oldest ones and after i had finished reading <a href="http://37signals.com/svn/archives2/some_notes_on_the_building_of_codezoo.php">Some notes on the building of codezoo</a> i found that the <a href="http://www.codezoo.com">site described in the article is no more</a>. Makes you wonder about the  significance of the article - i mean, even if they did everything right, it didn&#8217;t make their project last a mere 3 years, no?</p>
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		<title>WordPress Heat Map 2.3</title>
		<link>http://www.engadgeted.net/2007/11/04/wordpress-heat-map-23/</link>
		<comments>http://www.engadgeted.net/2007/11/04/wordpress-heat-map-23/#comments</comments>
		<pubDate>Sun, 04 Nov 2007 01:36:49 +0000</pubDate>
		<dc:creator>christoph</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.engadgeted.net/archives/2007/11/04/wordpress-heat-map-23/</guid>
		<description><![CDATA[After several requests (and admittedly rather late) i&#8217;ve finally had the time to put a quick Wordpress Heat Map compatibility update for WordPress 2.3 together. WordPress 2.3 did away with categories and introduced a more flexible taxonomy system, which broke the plugin.
I actually didn&#8217;t do any work on this update, but the fine writer of [...]]]></description>
			<content:encoded><![CDATA[<p>After several requests (and admittedly rather late) i&#8217;ve finally had the time to put a quick <a href="http://www.engadgeted.net/projects/wordpress-heat-map-plugin/">Wordpress Heat Map compatibility update for WordPress 2.3</a> together. WordPress 2.3 did away with categories and <a href="http://codex.wordpress.org/index.php?title=Version_2.3:New_Taxonomy">introduced a more flexible taxonomy system</a>, which broke the plugin.<br />
I actually didn&#8217;t do any work on this update, but the fine writer of <a href="http://unfusion.kunsan.ac.kr/word/">unfusion</a> did; he <a href="http://unfusion.kunsan.ac.kr/word/archive/657">posted a fix on his website</a> and in my comments. Thanks a lot!</p>
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		<title></title>
		<link>http://www.engadgeted.net/2007/04/02/1265/</link>
		<comments>http://www.engadgeted.net/2007/04/02/1265/#comments</comments>
		<pubDate>Mon, 02 Apr 2007 17:05:40 +0000</pubDate>
		<dc:creator>christoph</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.engadgeted.net/archives/2007/04/02/1265/</guid>
		<description><![CDATA[&#8220;Apple today announced that EMI Music&#8217;s entire digital catalog of music will be available for purchase DRM-free (without digital rights management) from the iTunes Store worldwide in May.&#8220;
]]></description>
			<content:encoded><![CDATA[<p>&#8220;<a href="http://www.appleinsider.com/article.php?id=2623">Apple today announced that EMI Music&#8217;s entire digital catalog of music will be available for purchase DRM-free (without digital rights management) from the iTunes Store worldwide in May.</a>&#8220;</p>
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		<title>QRDemo.com</title>
		<link>http://www.engadgeted.net/2007/03/31/qrdemocom/</link>
		<comments>http://www.engadgeted.net/2007/03/31/qrdemocom/#comments</comments>
		<pubDate>Sat, 31 Mar 2007 20:17:54 +0000</pubDate>
		<dc:creator>christoph</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.engadgeted.net/archives/2007/03/31/qrdemocom/</guid>
		<description><![CDATA[A while back (well, actually, more than a year ago) i launched a small website for one of my student projects: QRDemo.com: 
This project showcases possible applications of QR Code recognition on cellphones, with a focus on referencing online resources using QR Codes.
You can find a java midlet for decoding qr codes on your cameraphone [...]]]></description>
			<content:encoded><![CDATA[<p>A while back (well, actually, more than a year ago) i launched a small website for one of my student projects: <a href="http://qrdemo.com/">QRDemo.com</a>: </p>
<blockquote><p>This project showcases possible applications of QR Code recognition on cellphones, with a focus on referencing online resources using QR Codes.</p></blockquote>
<p>You can find a java midlet for decoding qr codes on your cameraphone and a couple demos there, so if you always wanted to try out qr codes on your phone or want to showcase them to someone unfamiliar with the technology , this might be to your liking.</p>
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		<title></title>
		<link>http://www.engadgeted.net/2007/03/31/1263/</link>
		<comments>http://www.engadgeted.net/2007/03/31/1263/#comments</comments>
		<pubDate>Sat, 31 Mar 2007 20:03:33 +0000</pubDate>
		<dc:creator>christoph</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.engadgeted.net/archives/2007/03/31/1263/</guid>
		<description><![CDATA[Understanding Games part 1, part 2, part 3, part 4: a series of games &#8220;trying to raise awareness for the basic concepts of computer and video games. It deals with rules, interactivity, representation and simulation in games.&#8221;
]]></description>
			<content:encoded><![CDATA[<p><a href="http://kongregate.com/games/pixelate/understanding-games-episode-1">Understanding Games part 1</a>, <a href="http://kongregate.com/games/pixelate/understanding-games-episode-2">part 2</a>, <a href="http://kongregate.com/games/pixelate/understanding-games-episode-3">part 3</a>, <a href="http://kongregate.com/games/pixelate/understanding-games-episode-4">part 4</a>: a series of games &#8220;trying to raise awareness for the basic concepts of computer and video games. It deals with rules, interactivity, representation and simulation in games.&#8221;</p>
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		<title></title>
		<link>http://www.engadgeted.net/2007/02/14/1262/</link>
		<comments>http://www.engadgeted.net/2007/02/14/1262/#comments</comments>
		<pubDate>Wed, 14 Feb 2007 03:41:21 +0000</pubDate>
		<dc:creator>christoph</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.engadgeted.net/archives/2007/02/14/1262/</guid>
		<description><![CDATA[The ad generator:
The ad generator is a generative artwork that explores how advertising uses and manipulates language. Words and semantic structures from real corporate slogans are remixed and randomized to generate invented slogans. These slogans are then paired with related images from Flickr, thereby generating fake advertisements on the fly.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.theadgenerator.org/">The ad generator</a>:</p>
<blockquote><p>The ad generator is a generative artwork that explores how advertising uses and manipulates language. Words and semantic structures from real corporate slogans are remixed and randomized to generate invented slogans. These slogans are then paired with related images from Flickr, thereby generating fake advertisements on the fly.</p></blockquote>
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		<title></title>
		<link>http://www.engadgeted.net/2007/01/15/1261/</link>
		<comments>http://www.engadgeted.net/2007/01/15/1261/#comments</comments>
		<pubDate>Mon, 15 Jan 2007 10:05:12 +0000</pubDate>
		<dc:creator>christoph</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.engadgeted.net/archives/2007/01/15/1261/</guid>
		<description><![CDATA[Mac rumors has a nice indexed video of the macworld keynote speech where you can jump straight to the interesting parts of the keynote (and we all know that by &#8220;interesting parts&#8221; i mean iPhone).
Also: David Pogue&#8217;s ultimate iphone faq part 1 &#038; part 2. I found this part particularly interesting: 
“I think it’s a [...]]]></description>
			<content:encoded><![CDATA[<p>Mac rumors has a nice <a href="http://www.macrumors.com/pages/2007/01/20070114182402.shtml">indexed video of the macworld keynote speech</a> where you can jump straight to the interesting parts of the keynote (and we all know that by &#8220;interesting parts&#8221; i mean <a href="http://www.apple.com/iphone/">iPhone</a>).<br />
Also: David Pogue&#8217;s ultimate iphone faq <a href="http://pogue.blogs.nytimes.com/2007/01/11/the-ultimate-iphone-frequently-asked-questions/">part 1</a> &#038; <a href="http://pogue.blogs.nytimes.com/2007/01/13/ultimate-iphone-faqs-list-part-2/">part 2</a>. I found this part particularly interesting: </p>
<blockquote><p>“I think it’s a bit backwards and disappointing for Apple to introduce a product that requires MORE visual attention than most phones, and which has no tactile means of operation.” –I agree. At this early date, I think the phone may be the weakest part of the iPhone.</p></blockquote>
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		<title>Joichi Ito on WoW</title>
		<link>http://www.engadgeted.net/2006/12/31/joichi-ito-on-wow/</link>
		<comments>http://www.engadgeted.net/2006/12/31/joichi-ito-on-wow/#comments</comments>
		<pubDate>Sun, 31 Dec 2006 07:48:26 +0000</pubDate>
		<dc:creator>christoph</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.engadgeted.net/archives/2006/12/31/joichi-ito-on-wow/</guid>
		<description><![CDATA[Regine&#8217;s notes from Joi&#8217;s world of warcraft talk at 23c3. In there it is mentioned that Joi has played this game for more than 108 days, that&#8217;s about 10 days more than my total playtime. Hard to imagine how he managed this while maintaining a jet-setting vc lifestyle. More notes and videos here.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.we-make-money-not-art.com/archives/009228.php">Regine&#8217;s notes from Joi&#8217;s world of warcraft talk at 23c3</a>. In there it is mentioned that Joi has played this game for more than 108 days, that&#8217;s about 10 days more than my total playtime. Hard to imagine how he managed this while maintaining a jet-setting vc lifestyle. <a href="http://weknow.to/forums/comments.php?DiscussionID=2518">More notes and videos here</a>.</p>
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