SciFi Interfaces
Interaction and interface designers can learn practical lessons from the interfaces in Science Fiction films and television. Though lacking rigorous engagement with users, production designers are nonetheless allowed to develop influential “blue-sky” examples that are inspiring, humorous, prophetic, useful, and can be incorporated into “real” work to make online, mobile, and ubiquitous interfaces more interesting and more successful. This book will share lessons and examples culled from imaginative interfaces free from traditional constraints. In addition, the authors will outline their process of investigation and describe a toolkit for others to make similar explorations into other domains.
Make It So: Interaction Design Lessons from Science Fiction
If you like this, you might also like these two articles:
- Martin Anderson discusses the tactical displays in Star Wars with Alien creator Dan O’Bannon. Not to be missed.
- BERG London recently investigated videophones in film.
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