Tom Armitage writes a new column for Kill Screen about The Game Design of Everyday Things. The first installment is about buttons and can be found here.
If you’re in dire need of neologisms to throw around, this article has you covered: it features Slabs, Sofducts and Bespoke Objects. Some good thinking in there, especially regarding Sofducts, a terrible term referring to software / product hybrids:
For example, GPS navigation systems have been sold in a box, physically shipped, with a warranty card and customer service phone number. Now, the sofduct version gives you the exact same functionality but is downloaded and runs on a slab as a piece of software. To the user, the end result looks and feels just like the traditional physical product. The sofduct is very disruptive in this way.
Which reminded me of something i read in an article by Timothy B. Lee about The Great Ephemeralization:
Google waved a magic wand that transformed millions of Android phones into sophisticated navigation devices with turn-by-turn directions. This was functionality that people had previously paid hundreds of dollars for in stand-alone devices. Now it’s just another feature that comes with every Android phone, and the cost of Android phones hasn’t gone up. I haven’t checked, but I bet that this wealth creation was not reflected in GDP statistics. And it’s actually worse than that: as people stop buying stand-alone GPS devices, Google’s innovation will actually show up in the statistics as a reduction in GDP.
Every time the software industry displaces a special purpose device, our standard of living improves but measured GDP falls. If what you care about is government revenue, this point might not matter much—it’s hard to tax something if no one’s paying for it. But the real lesson here may not be that the American economy is stagnating, but rather that the government is bad at measuring improvements in our standard of living that come from the software industry.
Which strikes me as an interesting thought.
Lovely back-and-forth between RIG’s James Bridle and BERG’s Matt Jones on a New Aesthetic. James kicked things off with a wonderful moodboard (since expanded into a Tumblr), followed up by Matt’s ruminations on what he termed Sensor Vernacular (i fully expect that name to catch on), including bits like this:
It is – perhaps – at once a fascination with the raw possibility of a technology, and – a disinterest, in a way, of anything but the qualities of its output. Perhaps it happens when new technology becomes cheap and mundane enough to experiment with, and break – when it becomes semi-domesticated but still a little significantly-other.
When it becomes a working material not a technology.
I think my attraction to it – what ever it is – is that these signals are hints that the hangover of 10 years of ‘war-on-terror’ funding into defense and surveillance technology (where after all the advances in computer vision and relative-cheapness of devices like the Kinect came from) might get turned into an exuberant party.
The Sensor-Vernacular isn’t, I don’t think, just about the aesthetic of the “robot-readable world“; it’s also about the behaviours it inspires and leads to.
How does a robot-readable world change human behaviour?
Something worth keeping an eye on.
Steven Wittens rethinks the computer terminal with TermKit, an application domain i find badly in need of a good and proper rethinking.
Unfortunately skimming through the comments is mildly depressing as there are many angry people on the internet who need to share their belief that one must not, ever, rethink the terminal, for it is holy, pure and without flaw. Which just goes to show that if someone were to rethink the terminal (hypothetically, as actually doing so would be heresy), one might be well-advised to focus on the few hundred million people who don’t yet appreciate the magnificence of terminals and command lines and thus don’t use them.
Steven Wittens isn’t content with rethinking, though – he’s also building his vision of TermKit. It’s an overwhelmingly ambitious goal and i sincerely hope something good will come of it.
- The making of news.me: http://t.co/MRyzqQp #
- Markdown is the new Word 5.1: http://t.co/7Fgs7jv #
- KDDI does tile-based Android skin: http://j.mp/l6gHoZ Reminds me of times when the west envied Japan for its super phones. #
- Kill Screen's Infinity Blade review is rather clever: http://t.co/JYXWvb5 #
- 10 FAUX UX methods by Adaptive Path, scarily fitting given my preoccupations this week: http://t.co/5eVH6SA #
- Milton Glaser, Stefan Sagmeister and others on overcoming fear of failure: http://t.co/H2XYpuC #
Jonas Damon turns iPhones and iPads into old fashioned flip clocks, radios and TV sets (more here). I like the modular counter-convergence vibe. Apparently you’ll soon be able to buy the flip clock here.
Perhaps you’ve already seen the spectacular interactive music video for Rome’s “3 Dreams of Black” by Chris Milk and Google. If you’re technically inclined, the source code is available on Google Code and there’s also a page with background information.
This post is not about the video though. It’s about a short paragraph from Peter Kirn’s article about the video:
To me, there’s an unfortunate focus in digital media on novelty, when the commoditization of technique may be just the prerequisite needed for a cultural revolution led by artists on screens. Consider the way in which techniques in painting and illustration gave rise to modern Western arts: these arts were commoditized into mass industries, and artists not only acquired skills by apprenticing with masters, but routinely copied techniques through studious observation and copying. Unlike a painting, the separation of code and output obfuscates the underlying structure. But with shared code, fundamental techniques in code are as accessible as the surface of a canvas. If the basics are a commodity, the opportunity for breakthroughs and mastery becomes greater, not less.
A commoditization of technique. Sounds about right to me.