Fantastic presentation by Aza Raskin on implanting memories in people’s heads:
The scary part starts around minute 31, but you should probably watch the whole thing for the build up.
When people want to know how the media business will deal with the Internet, the best way to begin to understand the sweeping changes is to recognize that the consumer of entertainment and information is now in the center. That center changes everything. It changes your concept of space, time and location. It changes your sense of community. It changes the way you view the information, news and data coming directly to you.
My workshop is located in an old storefront with a big window facing towards the street. In an attempt to create more privacy inside, I’ve decided to install a small but smart curtain in that window. The curtain is smaller than the window, but an additional surveillance camera and an old laptop provide it with intelligence: The computer sees the pedestrians and locates them. With a motor attached, it positions the curtain exactly where the pedestrians are.
Includes source code, plans and schematics to build your own.
Niklas Roy is also the creator of WIA <> WIA, one of my favorite exhibition pieces at last year’s Ars Electronica festival.
How to Have an Idea – a semi-sort of comic by Frank Chimero.
What is User Experience? Well, there’s a lot of different ways of thinking about it…User Experience for me is kind of the overall picture, what used to be called “creative direction” is now called User Experience, because it contains everything from architecture to industrial design to visual design to interactive design to sound design. A very kind of holistic umbrella term that encompasses all of those things under it.
All those disciplines to me are in service to an overall experience. To me there aren’t very many actual user experience designers. There are people who are doing different disciplines sometimes at different times under this user experience banner.
In case you’ve been wondering if you should buy a new, irresistibly attractive Macbook Air, Marco Arment has the lowdown. I personally would love to get one, but have absolutely no need for it. Blimey.
On Thursday, October 21, CBC TV will show Surviving the Future, an hour-long documentary on both the major challenges facing us over the next half-century and the amazing technologies and social shifts underway to meet those challenges.
To my knowledge, this is the first indie title publicly available on the Kindle. An industry first, low dev costs, high potential payoff and a chance to try out an original game idea. What more could you ask for?
There are many design lessons, but I’ll focus on three:
- Evergreen designs are not puzzles
- Reinvent old genres from the root
- Create better games faster by killing visual and technological crutches.
The game looks great, i hope it’ll make the jump to iOS sooner than later.
I only just got around to reading this interview with Chris Clark by Lukas Mathis from back in September. It’s a great interview with insight into Chris’ design process and many great tips.
Our identity crisis means learning our field is like trying to inhabit the mind of a multiple personality disorder sufferer. For an aspiring interaction designer, figuring it all out is daunting. For anyone, it’s daunting.
This is my top-five list of what I’ve found to be most important to do and master if you want to get into design.
What you should know: Negotiation, cognitive psychology, programming, graphic design. What you should do: Create, create, create. Good advice.