This bookmarklet lets you play Asteroids on any webpage. (via)

∞ Sep 30, 2010

NYT Opinion Pages, redesigned

Khoi Vinh discusses his last project at the New York Times before he quit his job as design director of nytimes.com: the redesign of The Opinion Pages.
The Nieman Journalism Lab thinks it’s moving in the direction of an app-inspired design:

The web redesign looks an awful lot like an iPad app: stories set into big touchable-looking blocks; non-standard web typography; more white space and more room for graphics than 99 percent of newspaper websites offer.

Considering how visually crowded and noisy many large commercial web properties are, that might be a good thing.

∞ Sep 30, 2010

Soylent

A word processor made out of people:

Consider my mind blown. (via)

∞ Sep 29, 2010

Postcards from the Future

london futures.

∞ Sep 29, 2010

Processing for Android Tutorial

CreativeApplications.net has a thorough tutorial on getting started with Processing development for Android. I will have to take a closer look at this.

Later: Create Digital Motion has another tutorial for Processing on Android.

∞ Sep 28, 2010

Mozilla Seabird

Mozilla Labs Concept Series presents the Seabird concept phone:

I find the process much more interesting than the phone though.

∞ Sep 28, 2010

Ten Years

Ten Years by Brett Jordan. (via)

∞ Sep 27, 2010

The September Reading List

I’m a huge fan of Rock, Paper, Shotgun’s The Sunday Papers features and i also enjoyed doing the Reading List after my vacation in August, so i figured i might as well try my hand at turning something like this into an ongoing, semi-regular feature.

So here it is, the September Reading List. A selection of noteworthy articles that i’ve enjoyed but not written about during the last month (with bits of August thrown in for good measure):

∞ Sep 26, 2010

iPad vs Kindle

I get asked this a lot: “should I buy an iPad or should I buy a Kindle?” The TLDR; answer is: no, you should buy both.

iPad vs Kindle « Tempus Fugit by Mark Jaquith.

∞ Sep 26, 2010

Finishing a Game

Derek Yu (of Spelunky fame) shares 15 tips on how to finish a game. Sound advice, and many of his tips are not limited to games development in their applicability:

We’ve all had that feeling about at least one game, comic book, movie, etc., that comes out: “Gee, I could do better than this! This is overrated.” But it’s important to take a step back and realize that, hey, they put in the time to finish a project and I haven’t. That’s at least one thing they might be better than me at, and it’s probably why they have the recognition I don’t! If you treat finishing like a skill, rather than simply a step in the process, you can acknowledge not only that it’s something you can get better at, but also what habits and thought processes get in your way.

∞ Sep 25, 2010

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