Motion Control in Gaming: Rationalizing a New Dissonance
But something happened the first time I tried out Microsoft’s high definition motion control system, Project Natal. Instead of waving a remote around wildly to smack a tennis ball or knock an in-game foe down with a digital sword, I found myself feeling disconnected from Microsoft’s controller-free experience. I realized, as I played around with the Project Natal prototype, due to hit stores this year, that I was spending more time examining the game’s reaction to my motions than I was having fun.
Motion Control in Gaming: Rationalizing a New Dissonance – Kotaku
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