So maybe it’s time to play some Mythos while it lasts

Apparently Flagship Studios is going down, with layoffs and asian distribution partner HanbitSoft attempting to take control over Flagship’s IPs Hellgate: London and Mythos. I’ve been playing the Mythos beta a couple months back and found it quite enjoyable – i guess now would be the right time to play some more while the beta servers are still up and running.

In recent weeks Mythos made a few headlines with its proposed overworld changes, a rather drastic change in game design which adds a persistent overworld instead of randomly generated, instanced outdoor areas in order to make the game more like a typical MMORPG. Frankly, i don’t particularly like this change. In the past, only towns and quest hubs were persistent, shared meeting points for players (like in Guild Wars and Hellgate: London). Travel was quick and painless with instant travel between waypoints on a world map. Additionally, you could loot dungeon maps from monsters or purchase them from cartographers in towns. These maps gave access to randomly generated, instanced dungeons on your world map for one-time use. You could just pick up a solo-dungeon for your level range for a quick dungeon romp during lunch break or a group dungeon for you and your friends. The combination of instant overworld travel and an infinite supply of randomly generated dungeons made Mythos perfect for quick and spontaneous gaming and i’m afraid the proposed changes toward a more traditional persistent overworld put this in danger – more running, less funning. I actually meant to write a rant about these changes one of these days, but now i’ll just have to play some more Mythos while it’s still up. At least the old, non-mmog-y version is still available on the beta server with the overworld patch relegated to the test server.

Update 19 July 08: Mythos beta servers are shutting down (were shut down? damn time difference) at July 18th, 2008 at 11:59 CST.

∞ Jul 12, 2008

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