Wednesday, January 23rd, 2008
Gauging Openness with iPhone as Measure:
I’ve been trying for months now to explain the bottom-to-top nature of what an open cell platform running on an open network would look like. Thanks to Apple, I can now use the iPhone location feature, which triangulates on both cell towers and Wi-Fi access points to produce geographical coordinates, to break out the chain of physical hardware up to applications and services that could be opened up under Android or other open phones and networks.
(via boingboing, happy birthday btw)
Sunday, January 20th, 2008
I’m in the process of going through my “toread” del.icio.us bookmarks. I started with the oldest ones and after i had finished reading Some notes on the building of codezoo i found that the site described in the article is no more. Makes you wonder about the significance of the article - i mean, even if they did everything right, it didn’t make their project last a mere 3 years, no?
Sunday, November 4th, 2007
WordPress Heat Map 2.3
After several requests (and admittedly rather late) i’ve finally had the time to put a quick Wordpress Heat Map compatibility update for WordPress 2.3 together. WordPress 2.3 did away with categories and introduced a more flexible taxonomy system, which broke the plugin.
I actually didn’t do any work on this update, but the fine writer of unfusion did; he posted a fix on his website and in my comments. Thanks a lot!
Monday, April 2nd, 2007
Saturday, March 31st, 2007
QRDemo.com
A while back (well, actually, more than a year ago) i launched a small website for one of my student projects: QRDemo.com:
This project showcases possible applications of QR Code recognition on cellphones, with a focus on referencing online resources using QR Codes.
You can find a java midlet for decoding qr codes on your cameraphone and a couple demos there, so if you always wanted to try out qr codes on your phone or want to showcase them to someone unfamiliar with the technology , this might be to your liking.
Understanding Games part 1, part 2, part 3, part 4: a series of games “trying to raise awareness for the basic concepts of computer and video games. It deals with rules, interactivity, representation and simulation in games.”
Wednesday, February 14th, 2007
The ad generator is a generative artwork that explores how advertising uses and manipulates language. Words and semantic structures from real corporate slogans are remixed and randomized to generate invented slogans. These slogans are then paired with related images from Flickr, thereby generating fake advertisements on the fly.
Monday, January 15th, 2007
Mac rumors has a nice indexed video of the macworld keynote speech where you can jump straight to the interesting parts of the keynote (and we all know that by “interesting parts” i mean iPhone).
Also: David Pogue’s ultimate iphone faq part 1 & part 2. I found this part particularly interesting:
“I think it’s a bit backwards and disappointing for Apple to introduce a product that requires MORE visual attention than most phones, and which has no tactile means of operation.” –I agree. At this early date, I think the phone may be the weakest part of the iPhone.
Sunday, December 31st, 2006
Joichi Ito on WoW
Regine’s notes from Joi’s world of warcraft talk at 23c3. In there it is mentioned that Joi has played this game for more than 108 days, that’s about 10 days more than my total playtime. Hard to imagine how he managed this while maintaining a jet-setting vc lifestyle. More notes and videos here.
Friday, December 29th, 2006
I need a post with no title for template-testing purposes and this shall be it. Sorry for the noise if you’re a subscriber.